![]() ![]() While the stories in MGS have always been slightly (at best) convoluted, fans of the series have come to expect that. The Q&A Session starts at around 31:30.Metal Gear Solid V Review Story - The Phantom Pain's Non-Story is a Non-Story ![]() To see the interview for yourself, go here. So for Kojima, the external support he receives from those who understand him is really important. When you’re trying to create something and people don’t grasp it, you have to make it work on your own. Kojima also called it a lonely profession, despite the fact that working with a team. It also requires a lot of energy, so you really have to love doing it. Gaming making is a very global art, you have to know a lot of things, understand how to implement different elements. Kojima said he is really fortunate to be able to make games like this. He also enjoys watching making of videos, especially of those movies that did not turn out as well, but seeing the people behind it work really hard to make it work, is the thing that energizes Kojima the most. Kojima compared it to Snake in MGSV, who also has very few lines.Īfter this, Kojima talked about his daily routine, saying he sleeps for about 4 hours every night, and tries to watch at least one movie before going to bed (against his doctor’s advice). When asked about what lead role he’d like to play in a movie, if he could choose, Kojima answered Mad Max 2. Some people were against the idea, and Kojima had to fight hard to convince them. Kojima also said that, outside of Metal Gear, another game he liked working on was Boktai, since games were mainly perceived as something you play inside, and he wanted to take advantage of the portability of the handheld, making the solar sensor an important element. Kojima answered this was probably the first Metal Gear (1987), because he was new to the company, and no one in the studio understood his ideas at that point, but he was still given the chance to develop the game. The third question was: What has been the most exciting Metal Gear game to work on? This is also one of the subplots in the game. Skull Face also represents this, this faceless character who is the bad guy. If you look under the skin, at just the skull and bones, they are mostly the same for every human being, regardless of race. There is a sad story behind all of this, a subplot.Īt last year’s E3, one of the key artworks the studio used was of an x-ray of Big Boss, showing just his bones and his skull. Snake and his allies fought under this symbol of a skull, and during his battle against Skull Face he forms Outer Heaven, which also uses the skull as a symbol. In Peace Walker, the MSF logo is also a skull. This ‘skull face’ represents the human side that he lost, and the same thing happens to Big Boss, who becomes a ‘skull’ in his quest for revenge – he also loses some of his human side. However, he’s not just a plain old bad guy: his face has been stripped off, revealing his skull. Kojima provided a very in-depth and interesting answer.įirst of all, as everyone knows Skull Face will be the bad guy in Metal Gear Solid V. The next question was about his inspiration for Skull Face. ![]() In this sense, Kojima compared it to the Planet of the Apes remakes, taking the best from the past and create something brand new with it, in a very modern style. It wouldn’t be a standard remake, however, but rather something that brings it to the modern age. ![]() He would act as a producer, with several of his team members working on the game. The original Metal Gear Solid character model, compared to one created with the Fox Engine But if he where to remake on of his games, it would be Metal Gear Solid 1. Kojima said he isn’t very keen on the idea of remaking his own games, since he’d rather create something new. The first question was: If you could remake any of your games with the FOX Engine, what would it be? After showing new Metal Gear Solid V: The Phantom Pain gameplay at Gamescom’s Preview Event, Hideo Kojima answered some questions in an interview with Geoff Keighley. ![]()
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